Incident desk / field note 08

Scavland trade UI save bug

A narrow, dated incident note for the trader-menu input problem reported at launch—what was reported, what the developer acknowledged, and what is not a confirmed fix.

Developer response + pending fix

Short answer

A September 4 Steam report says pressing numbered trade choices before the UI finished loading could lock interaction and, after saving and reloading, lose backpack items. A developer replied that the team was working on a solution. This is a reported launch issue with a developer response—not a universal reproduction or a recovery guarantee.

What the report actually says

The report is specific to opening a trade interaction and pressing a numbered option too quickly. It describes an interaction lock and backpack loss after save/reload. Keep those symptoms together; do not relabel every missing item or every trader problem as this bug.

Source: Steam report: Critical BUG (dont press numbered buttons too quickly)

01 / triggerFast numbered input

The report says the choice was pressed before the trade UI had fully loaded.

Player report
02 / symptomInteraction can lock

The player reported being unable to interact after the trade UI state broke.

Player report
03 / responseTeam working on a solution

The developer replied in the thread, but no public recovery steps were given there.

Developer response

What to do if you see it

  1. Wait for the trade window to finish opening.Do not rush numbered choices while the interface is still animating or loading.
  2. Capture the exact NPC and choice.Record the trader, numbered option, screen state, build, and whether the lock happens before or after saving.
  3. Protect the affected save if possible.Avoid overwriting the only copy while you are checking whether a reload reproduces the loss; this is a caution, not a confirmed fix.
  4. Use the in-game Feedback button.The launch post points players to the built-in feedback channel for bug reports and asks for ongoing reports.

Incident boundary

ClaimEvidenceState
Fast trader input can cause a save-related issueSpecific launch reportSteam discussionReported
The developer is aware of the reportThread replyDeveloper responseAcknowledged
Reload always restores or always loses the backpackUniversal ruleNo controlled reproductionUnverified
A published recovery workaround existsFix procedureNo steps in the cited threadUnavailable

Source: Official launch post and in-game Feedback guidance

Trade UI bug FAQ

What causes the Scavland trade UI save bug?

A September 4 player report links it to pressing a numbered trade choice before the UI has finished loading. That is the reported trigger, not a proven universal reproduction.

Is there a confirmed fix?

The developer replied that the team was working on a solution, but the cited thread does not publish a recovery procedure or a final fix version.

Did I lose my backpack because of this bug?

Not every missing item is this incident. Compare the exact trader interaction, input timing, save/reload sequence, build, and inventory before assigning the cause.