Short answer
Update 0.6.0 confirms that several Jobs can be tracked simultaneously. Only tracked Jobs generate notifications. Main and side quest markers should not be assumed identical to Job tracking.
Can Fetch Jobs use items in a stash?
Yes, if the stash is near the quest giver. Update 0.8.0 says Fetch Jobs count items in a nearby stash and take them when the Job is turned in. Item Info also shows the required item's Journal progress. The patch does not define an exact distance or say that every camp's stash is shared.
- Check the exact item and Job count.Inspect Item Info and the active Journal objective before selling or crafting more.
- Use the stash near that quest giver.Store the required items there, then speak to the recipient. A stash in a different camp may contain a separate inventory.
- Confirm the hand-in and remaining objective.Check the updated Journal and stash after delivery. If the count does not match, verify the item, camp and version before moving or selling anything else.
Source: Official Update 0.8.0 — nearby stash Fetch Job turn-ins and item progress ↗
Need to transport supplies between camps? See Dogface fast-travel requirements and camp stash differences.
Track, deliver or cancel Jobs in 0.6.0
- Select the Job in the Journal.Use its displayed Track Job action. Repeat for other Jobs you intend to follow; check Controls if you changed the binding.
- Inspect the required item.Read Item Info and the Job objective before gathering or buying more. Keep ordinary supplies separate from the requested item.
- Check progress at the recipient.Fetch Jobs support partial deliveries. Re-read the remaining requirement after handing items in; a partial delivery is not completion.
For a missing destination rather than a missing Job notification, use the quest-marker checks. To choose a shopping stop on the same outing, use the trader supply table.
Cancelling through the Journal costs 20% of that Job's reputation reward, with a minimum of 1. Check the confirmation before accepting. This is not a deduction of 20% of your total reputation.
Source: Official Update 0.6.0, Jobs & Journal — checked September 13, 2026 ↗
Stuck collecting berries or returning to Bogdan? See Crops and Robbers: harvesting and lime checks for the separate reported failure cases.
Tracked Job still not progressing?
| Symptom | First check | Do not confuse with |
|---|---|---|
| No notification | Confirm that this Job is tracked, then check the Journal binding | A main-quest destination marker |
| Items delivered but Job remains | Read the remaining quantity after a partial delivery | A completed full hand-in |
| Cannot select Yes or No with a controller | 0.6.2 fixes D-pad left/right on cancellation confirmation | Permission to cancel without a Reputation cost |
| Waiting for Raisa's next Job | 0.7.2 removes the delay for Raisa (Diplomat) | A Job already accepted but not tracked |
Source: Hotfix 0.6.2 — controller cancellation fix ↗
Source: Hotfix 0.7.2 — Raisa follow-up Jobs ↗
How to tell it worked
The intended Job is tracked, the remaining delivery amount changes after a partial hand-in, or the Journal confirms completion after the full requirement is met.
If it still fails
Compare the exact item, quantity and recipient before gathering more. Preserve a screenshot of the Journal and the interaction if it remains unchanged; do not cancel merely as a test because cancellation costs Reputation.
Use three buckets, not one giant route
The categories below come from the official Early Access feature list. They are a useful planning frame; they are not a promise that the interface exposes every bucket in the same way.
Source: Scavland Steam store page ↗
Checklist before leaving town
- Write the quest names down.Capture main, side, and contract titles from the Journal rather than relying on a single map icon.
- Choose one return condition.Decide whether the trip ends at a delivery, a low-health threshold, or a full inventory.
- Pack by objective.Carry only the items you can identify as relevant; the loot page covers the separate respawn question.
- Do not call a missing marker a route bug yet.Save the version and screen where it disappears. This makes a future fix testable instead of anecdotal.
What is still unverified?
| Behavior | Current state | What would confirm it |
|---|---|---|
| Journal has quest categoriesMain / side / contract | Source-backed | Official feature list names the categories. |
| Track several Jobs simultaneouslyJournal | 0.6.0 confirmed | Official Jobs and Journal patch notes. |
| Automatic route priorityMap ordering | Community question | Repeatable UI behavior or developer note. |
Source: Steam Community discussions ↗
Multiple-quest FAQ
Can Scavland track multiple quests at once?
Update 0.6.0 confirms simultaneous tracking of multiple Jobs. This does not establish identical map behavior for all main and side quests.
Which quest should I do first?
Use the Journal to identify the main quest, then group nearby side quests or contracts only when their destinations are clear. Do not turn a general priority habit into a game rule.
Why keep a checklist if the game has a Journal?
The checklist covers the decisions around a trip—what to carry, when to return, and what evidence to record—rather than duplicating the Journal.