Short answer
Against armored humans, Scavland's 0.8.0 notes recommend AP ammunition; save HP for unarmored enemies and mutants. In 0.8.17, Yelena sells pistol AP at rank 2 and rifle/shotgun AP at rank 3. For a backup gun that will not fit, check its assembled size.
Which ammunition should I use against armor?
Use AP as the starting choice against armored humans; reserve HP for unarmored targets and mutants. The 0.8.0 notes say AP subtracts up to 50% armor, while HP increases the armor value of targets that already have armor. Your armor is affected by incoming AP too. The notes describe the mechanic, not a guarantee that any particular shot will kill.
| Target or problem | Practical choice | What to verify |
|---|---|---|
| Armored human | AP cuts through up to 50% armor under the 0.8.0 rule. | Match the caliber to your weapon and check the selected ammo HUD. |
| Unarmored target or mutant | HP is the developer's suggested use; it increases armor on targets that already have it. | Check the target and carry a compatible alternative. |
| The reload used an unexpected round | Magazines remember their previous ammunition type as of 0.8.8. | Inspect the loaded magazine and ammo indicator before an encounter. |
- Identify the target and ammunition.Check the weapon's compatible ammunition and select AP for an armored human. Do not assume every human faction has the same protection.
- Check the magazine after reloading.As of 0.8.8, magazines remember their last ammunition type. Read the ammo display before fighting rather than assuming the reload selected a different round.
- If AP is unavailable, check Yelena's rank.0.8.17 lists pistol AP at reputation rank 2 and rifle and shotgun AP at rank 3. Check the trade window for the exact item, stock and price before travelling or spending.
Weapon handling, accuracy and attachments were rebalanced in 0.8.17. The 0.7.0 tables below are historical comparisons; their values and the community recommendations are not verified current-build statistics.
Source: Update 0.8.0 — armor and ammunition mechanics ↗
Source: Update 0.8.17 — weapon rebalance and Yelena AP stock ↗
Which Scavland weapon should I use next?
For an early, ammunition-conscious loadout, Georg recommends the Brigadir 918/920 family because pistol ammunition is plentiful and inexpensive. For a compact rifle, his example is a folding-stock Mikhail 74 U; check ammunition access before investing. These are community recommendations, not measured damage tiers.
| Your goal | Candidate to compare | Condition or trade-off | Acquisition check |
|---|---|---|---|
| Lower ammunition pressure early on | Brigadir / Bahadir 918 or 920 | Distinguish the long and short versions. A muzzle attachment can make the backup configuration too long. | Inspect the exact model and ammunition in the trade window; a fixed seller for each variant is not verified here. |
| A rifle in the backup slot | Mikhail 74 U | The community example uses a folding stock; adding a muzzle may require a different stock configuration. | Grigory is a gun and ammunition lead. The guide gates rifle ammunition at rank 2, not every rifle purchase. |
| A close-range backup for bunkers | Borealis 12 | Georg recommends a stockless configuration. Standard and TAK are distinct variants; check assembled size and ammunition. | No guaranteed drop or seller is established by the cited weapon section. |
| A general-purpose main rifle | Svobodnik M4 versus Mikhail 47 | Compare the exact variants in the patch tables below. The community guide favors M4 accuracy; this is not a current-build DPS test. | Use the trader leads below, then verify stock and resupply before buying attachments. |
| A rare heavy weapon | Mikhail 50 | The guide warns that its special ammunition is scarce. Do not plan a long expedition around an unconfirmed resupply route. | Current ammunition crafting and purchase availability still need in-game verification. |
Before spending: confirm the exact gun name, available ammunition, assembled slot size and repair-kit class. If any check fails, keep your working gun until you can solve that constraint. The workbench screenshot and fit checks explain the modification step.
Find the weapon or loadout answer you need
Searching for all weapons? These tables cover the 40 entries named in the 0.7.0 balance notes, including grouped variants. They do not establish the complete obtainable arsenal. Compare the exact variant, then check ammunition and maintenance before buying.
Where to get weapons: buying and loot leads
Georg · revised September 20 The author now states that the guide was rewritten for 0.7 (#3). These are shop leads, not guaranteed stock; compare the exact variant and ammunition in your trade window.
| Weapon / need | Reported source | Check before investing |
|---|---|---|
| Starter guns and ammunition | Grigory | Check the current variant, ammunition and repair class |
| Nagant-family rifle and ammunition | Sasha | Match the complete rifle name, not just the family |
| Other weapon and ammunition stock | Yelena or Anatoly | Compare usable condition and resupply cost |
| Attachments and armor-piercing ammunition | Volodymyr | Confirm compatibility before buying a part or ammunition |
Source: Georg — trader, map and weapon guide; September 20 revision, read September 21 ↗
For supplies, the 0.7.0 notes listed Advanced and Expert Repair Kits at Volodymyr. Later updates increased his attachment and repair prices and reworked stock and requirements; use the trader reference and read the current shop window.
The trader does not sell the ammunition I need
Georg lists Grigory as a gun and ammunition trader and specifies rank 2 for rifle ammunition. The same guide gives 500 reputation for rank 2 and 1,000 for rank 3, with reputation tracked separately for each trader. Check Grigory's own rank rather than another trader's progress. Sasha is a Nagant-family rifle and ammunition lead; Volodymyr is the attachment and armor-piercing ammunition lead.
If the expected item is absent, record the exact ammunition or variant, trader, rank and game build before spending on another gun. These leads do not establish guaranteed stock, a refresh timer or a universal rank requirement for all rifles.
Why will my gun not fit the secondary weapon slot?
0.8.17 update: compact weapons occupy less space, including SMGs, Bahadir 918/920, Mikhail 74 U, PM1270 and Thread Cutter Short. Most fit with a stock, but longer attachments can still make them too large. Inspect the assembled weapon's footprint and remove one size-changing attachment at a time.
Source: Update 0.8.17 — compact weapon and attachment size ↗
Two dated player guides The Japanese weapon memo describes a 2 × 3 inventory footprint for the backup slot. Georg's September 20 revision independently describes a three-cell length limit. A stock or muzzle attachment can make a compact weapon too long; “rifle” versus “pistol” is not the only check.
- Inspect the assembled weapon's grid size.Compare the gun with all installed parts, not the size of its unmodified version.
- Test one size-changing part at the modification bench.Keep removed parts. The older Japanese example uses a stockless Mikhail 47 without a muzzle attachment; treat that as a dated configuration to check, not guaranteed compatibility.
- Try the slot again and inspect the equipped gun.Recheck the footprint after every attachment change. If it still fails, keep the exact variant, parts and rejection prompt together.
Source: 型抜きアヒル星人 — Japanese weapon memo, September 7; predates the 0.7 rebalance ↗
Georg's newer examples include a folding-stock Mikhail 74 U and stockless Borealis 12. A muzzle can change the fit again. Choose a backup that covers the main weapon's limitations, then check its repair class and upkeep.
Source: Georg — compact loadout examples; community configurations, not independently reproduced here ↗
How to tell it worked
The assembled gun is accepted in the secondary slot and appears there with the intended parts. The grid size alone is not proof of a successful equip.
If it still fails
Check the current weapon variant and every installed part. Keep the original working configuration rather than buying several speculative replacements; report the displayed rejection and build if the documented configuration no longer fits.
Weapon list: what this reference covers
Looking for all Scavland weapons? The expanded reference covers the 40 named entries in the 0.7.0 weapon balance list, including entries that group variants together. It is not a count of all obtainable guns. The seven-weapon chart below is a quick comparison; the family tables include the other patch-listed variants. Older compatibility notes remain labelled 0.6.0.
0.7.0 weapon reference
Original chart of selected 0.7.0 patch values. Bars share a zero baseline; units follow the patch, not metres. This is not a damage or best-weapon ranking.
Source: official 0.7.0 balance notes, reviewed September 17, 2026. Exact values are also in the table below.
| Weapon | Accuracy | Range | Shots per durability point |
|---|---|---|---|
| Mikhail 74 U | 45 | 16 | 13 |
| Mikhail 47 | 58 | 18 | 20 |
| Svobodnik M4 | 65 | 19 | 20 |
| Svobodnik M4 Long | 70 | 20 | 20 |
| 3-Line Nagant Full Stock | 75 | 21 | 10 |
| 63 Dragoon | 80 | 22 | 20 |
| Thread Cutter | 68 | 18 | 20 |
These are the selected patch values, not a tested damage ranking. Range uses the patch's units; accuracy is not labelled as a hit percentage. Check your exact weapon variant before comparing equipment.
Source: Official 0.7.0 weapon balance — checked September 16 ↗
Find your weapon: the expanded 0.7.0 stat list
Match the complete item name, including Long, Short or Prototype. Accuracy and range use the announcement's units, not hit percentages or metres. Durability means shots per durability point; it is not the gun's current condition. “Not listed” means this announcement does not state a value.
Mikhail, Svobodnik M4 and Thread Cutter
| Exact patch name | Accuracy | Range | Shots / durability point |
|---|---|---|---|
| Mikhail 74 U | 45 | 16 | 13 |
| Mikhail 47 | 58 | 18 | 20 |
| Mikhail 50 Pristine | 75 | 22 | 20 |
| Mikhail 50 | 70 | 22 | 20 |
| Mikhail 50 Prototype | 64 | 22 | 20 |
| Svobodnik M4 | 65 | 19 | 20 |
| Svobodnik M4 Long | 70 | 20 | 20 |
| Thread Cutter | 68 | 18 | 20 |
| Thread Cutter Short | 60 | 18 | 20 |
3-Line Nagant and 63 Dragoon
| Exact patch name | Accuracy | Range | Shots / durability point |
|---|---|---|---|
| 3-Line Nagant Full Stock | 75 | 21 | 10 |
| 3-Line Nagant Infantry | 68 | 20 | 10 |
| 3-Line Nagant Stockless | 60 | 18 | 10 |
| 3-Line Nagant Obrez | 50 | 16 | 10 |
| 63 Dragoon | 80 | 22 | 20 |
Bahadir, Medved, Bortovka and 2HMG
| Exact patch name | Accuracy | Range | Shots / durability point |
|---|---|---|---|
| Bahadir 918 Long | 45 | 18 | 15 |
| Bahadir 918 Short | 37 | 17 | 15 |
| Bahadir 920 | 45 | 18 | 15 |
| Medved Monster | 38 | 16 | 8 |
| Medved Monster Silenced | 35 | 16 | 8 |
| Bortovka Tinker | 50 | 18 | 6.67 |
| Bortovka Tinker +Mag | 50 | 18 | 6.67 |
| Bortovka Tinker Long / +Mag | 52 | 20 | 6.67 |
| 2HMG Long | 40 | 18 | 20 |
| 2HMG Short | 35 | 16 | 20 |
Svarsh, Borealis, PM 12-70 and Zavod
| Exact patch name | Accuracy | Range | Shots / durability point |
|---|---|---|---|
| Svarsh Miracle Long | 18 | 16 | 6.67 |
| Svarsh Miracle Short | 13 | 14 | 6.67 |
| Borealis 12 | Not listed | 16 | 13 |
| Borealis 12-TAK | Not listed | 18 | 13 |
| PM 12-70 Short | Not listed | 14 | 8 |
| PM 12-70 | Not listed | 16 | 8 |
| PM 12-70 Extended | Not listed | 16 | 8 |
| PM 12-70 Long / Extended | Not listed | 16 | 8 |
| Zavod 34 | Not listed | 16 | 8 |
| Zavod 34 Short | Not listed | Not listed | 8 |
| Zavod 34 Sawed Off | Not listed | Not listed | 8 |
PM Nikolay and Leon 1895
| Exact patch name | Accuracy | Range | Shots / durability point |
|---|---|---|---|
| PM Nikolay | 32 | 15 | 8 |
| PM Nikolay PB | 35 | 15 | 8 |
| Leon 1895 | 45 | 17 | 8 |
| Leon 1895 Long | 55 | Not listed | 8 |
| Leon 1895 Short | 40 | 16 | 8 |
Source: Developer 0.7.0 WEAPONS section — final values rechecked September 20, 2026 ↗
Mikhail 74 U or M4: what actually differs?
In this patch, Mikhail 74 U has 45 accuracy, 16 range and 13 shots per durability point; Svobodnik M4 has 65, 19 and 20 respectively. M4 Long changes accuracy to 70 and range to 20. That supports comparing these particular stats, not calling the M4 the best weapon for every fight: damage, ammunition and handling are separate checks.
For the Svarsh, keep Long and Short separate: their listed accuracy is 18 and 13. Do not carry an older accuracy value into this table. Before buying, check repair-blueprint access; before taking a bunker trip, check the return timer so you do not spend ammunition revisiting a cleared interior.
Build by expedition, not by screenshot
How to use the comparison without buying the wrong gun
- Match the full name.Keep the regular M4 and M4 Long separate. Do not apply a family-level recommendation to a different variant.
- Compare like-for-like numbers.Range, accuracy and shots per durability point describe different things. None alone tells you damage per second or how many enemies a magazine can defeat.
- Check the cost of using it.Inspect the ammunition you actually have, compatible parts, current condition and repair supplies before replacing a working loadout.
Decision example: if two weapons both suit your route, use the table to identify what differs, then check those differences in the inventory. A longer range does not automatically outweigh ammunition shortages or an attachment that will not fit. This is a selection method, not a play-tested tier list.
The official listing describes firearms and attachments as a modular system, while the current update notes continue to rebalance range, compatibility, handling, weapon tiers, and durability. A tier list copied from an older build can mislead a new player.
Source: Scavland Steam store page ↗
Source: Scavland official news and patch history ↗
| Expedition | Loadout question | What to record |
|---|---|---|
| Surface sweepLow-to-medium risk | Can I move, loot, and return with room? | Weapon weight, ammo reserve, medical item, carry margin |
| Bunker runConfined route | Can this weapon handle close encounters and a longer exit? | Durability, reload behavior, attachment compatibility, repair plan |
| Recovery runKnown objective | What is the minimum kit that gets the item home? | Objective, route, time, replacement cost, failure condition |
Named weapons and attachment checks
| Weapon / part | 0.6.0 change | Before buying |
|---|---|---|
| MK-47 | Basic tier | Match the repair item to the displayed tier. |
| Svarsh Miracle | Fire rate 100; drum 15 rounds | Budget ammunition around your equipped magazine. |
| Short / Sawed-Off 3-Line | Cannot fit optics | Check the exact variant name. |
| Bahadir / MK-47 / 74u / Borealis stocks | Compatibility expanded | Select the gun to highlight matching attachments. |
This is a patch reference, not a complete arsenal or damage ranking. Compare the actual item before spending money; a family name does not establish that every part fits every variant.
Plan upkeep with repair and jam checks, then consult the trader shopping reference.
Attachment and ammo checklist
Choose the correct side of the workbench
Find the circled bench, then read its interaction label before opening a menu.

- Look for this
- The author's red arrows mark two sides: left for weapon attachments, right for crafting maintenance items.
- Before moving on
- The menu matches your task: attachment slots for modifying a weapon, or recipe ingredients for crafting.
- If it does not match
- Close the wrong menu and check the other interaction. A missing recipe needs its own blueprint and material checks; changing attachments does not repair condition.
- Select the exact weapon in your inventory.Use the compatible-part highlighting described in 0.6.0. Similar names or real-world gun families are not enough to establish a fit.
- Open the attachment interaction, not the repair-recipe menu.Use the annotated workbench reference above and confirm the on-screen interaction label. Keep the old part until you have checked the replacement.
- Inspect what changed on this gun.Compare the displayed weapon details before and after fitting the part. Do not assume a bigger magazine or higher single stat improves every aspect of the loadout.
- Recheck ammunition and upkeep before leaving.Confirm the gun can use what you packed. If the action you need is repair rather than customization, use the repair-item decision table.
Source: Official 0.6.0 compatibility highlighting; bench image is separately attributed community evidence ↗
Current notes mention expanded compatibility and clearer attachment highlighting. Read the item information instead of assuming families fit.
0.6.x notesA higher damage number does not help if the route consumes scarce ammunition or leaves no reserve for the way home.
Needs verificationJams and the below-30% explosion boundary make durability a route-planning input, not a cosmetic detail.
Patch-backedThe attachment will not fit: check the exact failure
| What is wrong? | Check | Version boundary |
|---|---|---|
| Gun Modding will not open | Make sure a weapon is selected; the Detector is not a gun | 0.7.0 blocks opening without a weapon and removes the Detector from this bench |
| Bahadir Handguard or Long Magazine will not equip | Check the installed patch and exact part/weapon pair | 0.7.0 lists fixes for these parts |
| Foregrip does not fit a grip-stock weapon | Check for a compatible Handguard, not just a matching family name | 0.7.0 adds this compatible-handguard path |
Source: Update 0.7.0 — weapon modding and attachment fixes ↗
Confirm the result: inspect the equipped slot and changed item details. If it still fails, keep the weapon variant, part, slot and prompt together in Feedback. No complete compatibility grid or independently captured installation sequence is claimed.
Compare two loadouts before a long trip
- Write the build before the run.Weapon, attachments, ammo, durability, mode, and intended route.
- Use one comparison variable.Change the attachment or weapon, not the route, enemy mix, and ammo all at once.
- Log handling and failure.Note range, recoil, reload, jams, inventory footprint, and whether repair was available.
- Attach the patch date.Weapon range, compatibility, tiers, and values can change. A dated result is more useful than an eternal ranking.
Weapon guide boundaries
This page does not publish a complete weapon database, exact damage table, or universal S-tier list. Those outputs need a repeatable build capture across weapons, ammunition, attachments, modes, and patch versions.
Source: Steam Community discussions: weapon builds, attachments, repair, and jams ↗
Weapons FAQ
What is the best weapon in Scavland?
There is no durable one-line answer. Choose by route, range, ammunition, attachments, inventory space, and condition, then compare dated tests.
Do all attachments fit every weapon?
No universal compatibility table is published here. The current notes mention expanded compatibility and clearer attachment highlighting, so verify the item information in your build.
How should a beginner build a loadout?
Use one dependable weapon, enough ammunition for the objective and return, one medical buffer, and a repair plan. Preserve inventory room for loot.
When should I repair a weapon?
Inspect condition before a deep route. The Day One patch says guns can explode below 30% durability; that boundary is not the same as a universal jam threshold.
Are these stats a complete weapon ranking?
No. The seven-weapon table is a selected 0.7.0 patch reference. Accuracy, range and shots per durability point are different measures, not a tested damage ranking or complete arsenal.