Gear desk / field note 19

Scavland weapons & loadouts

Find a seller, fit a backup weapon, then check ammunition and repair access before committing.

Build guide / community sources

Updated

Short answer

Against armored humans, Scavland's 0.8.0 notes recommend AP ammunition; save HP for unarmored enemies and mutants. In 0.8.17, Yelena sells pistol AP at rank 2 and rifle/shotgun AP at rank 3. For a backup gun that will not fit, check its assembled size.

Which ammunition should I use against armor?

Use AP as the starting choice against armored humans; reserve HP for unarmored targets and mutants. The 0.8.0 notes say AP subtracts up to 50% armor, while HP increases the armor value of targets that already have armor. Your armor is affected by incoming AP too. The notes describe the mechanic, not a guarantee that any particular shot will kill.

Ammo decisions from the official 0.8.0 notes
Target or problemPractical choiceWhat to verify
Armored humanAP cuts through up to 50% armor under the 0.8.0 rule.Match the caliber to your weapon and check the selected ammo HUD.
Unarmored target or mutantHP is the developer's suggested use; it increases armor on targets that already have it.Check the target and carry a compatible alternative.
The reload used an unexpected roundMagazines remember their previous ammunition type as of 0.8.8.Inspect the loaded magazine and ammo indicator before an encounter.
  1. Identify the target and ammunition.Check the weapon's compatible ammunition and select AP for an armored human. Do not assume every human faction has the same protection.
  2. Check the magazine after reloading.As of 0.8.8, magazines remember their last ammunition type. Read the ammo display before fighting rather than assuming the reload selected a different round.
  3. If AP is unavailable, check Yelena's rank.0.8.17 lists pistol AP at reputation rank 2 and rifle and shotgun AP at rank 3. Check the trade window for the exact item, stock and price before travelling or spending.

Weapon handling, accuracy and attachments were rebalanced in 0.8.17. The 0.7.0 tables below are historical comparisons; their values and the community recommendations are not verified current-build statistics.

Source: Update 0.8.0 — armor and ammunition mechanics ↗

Source: Update 0.8.17 — weapon rebalance and Yelena AP stock ↗

Which Scavland weapon should I use next?

For an early, ammunition-conscious loadout, Georg recommends the Brigadir 918/920 family because pistol ammunition is plentiful and inexpensive. For a compact rifle, his example is a folding-stock Mikhail 74 U; check ammunition access before investing. These are community recommendations, not measured damage tiers.

Choose by the problem you need to solve — community guide checked October 3, 2026
Your goalCandidate to compareCondition or trade-offAcquisition check
Lower ammunition pressure early onBrigadir / Bahadir 918 or 920Distinguish the long and short versions. A muzzle attachment can make the backup configuration too long.Inspect the exact model and ammunition in the trade window; a fixed seller for each variant is not verified here.
A rifle in the backup slotMikhail 74 UThe community example uses a folding stock; adding a muzzle may require a different stock configuration.Grigory is a gun and ammunition lead. The guide gates rifle ammunition at rank 2, not every rifle purchase.
A close-range backup for bunkersBorealis 12Georg recommends a stockless configuration. Standard and TAK are distinct variants; check assembled size and ammunition.No guaranteed drop or seller is established by the cited weapon section.
A general-purpose main rifleSvobodnik M4 versus Mikhail 47Compare the exact variants in the patch tables below. The community guide favors M4 accuracy; this is not a current-build DPS test.Use the trader leads below, then verify stock and resupply before buying attachments.
A rare heavy weaponMikhail 50The guide warns that its special ammunition is scarce. Do not plan a long expedition around an unconfirmed resupply route.Current ammunition crafting and purchase availability still need in-game verification.

Source: Georg — weapon configurations and recommendations; community evidence re-read October 3, not independently reproduced ↗

Before spending: confirm the exact gun name, available ammunition, assembled slot size and repair-kit class. If any check fails, keep your working gun until you can solve that constraint. The workbench screenshot and fit checks explain the modification step.

Find the weapon or loadout answer you need

Searching for all weapons? These tables cover the 40 entries named in the 0.7.0 balance notes, including grouped variants. They do not establish the complete obtainable arsenal. Compare the exact variant, then check ammunition and maintenance before buying.

Where to get weapons: buying and loot leads

Georg · revised September 20 The author now states that the guide was rewritten for 0.7 (#3). These are shop leads, not guaranteed stock; compare the exact variant and ammunition in your trade window.

Weapon / needReported sourceCheck before investing
Starter guns and ammunitionGrigoryCheck the current variant, ammunition and repair class
Nagant-family rifle and ammunitionSashaMatch the complete rifle name, not just the family
Other weapon and ammunition stockYelena or AnatolyCompare usable condition and resupply cost
Attachments and armor-piercing ammunitionVolodymyrConfirm compatibility before buying a part or ammunition

Source: Georg — trader, map and weapon guide; September 20 revision, read September 21 ↗

For supplies, the 0.7.0 notes listed Advanced and Expert Repair Kits at Volodymyr. Later updates increased his attachment and repair prices and reworked stock and requirements; use the trader reference and read the current shop window.

The trader does not sell the ammunition I need

Georg lists Grigory as a gun and ammunition trader and specifies rank 2 for rifle ammunition. The same guide gives 500 reputation for rank 2 and 1,000 for rank 3, with reputation tracked separately for each trader. Check Grigory's own rank rather than another trader's progress. Sasha is a Nagant-family rifle and ammunition lead; Volodymyr is the attachment and armor-piercing ammunition lead.

If the expected item is absent, record the exact ammunition or variant, trader, rank and game build before spending on another gun. These leads do not establish guaranteed stock, a refresh timer or a universal rank requirement for all rifles.

Source: Georg — trader reputation and ammunition requirements; re-read October 3, community report rather than a current-save test ↗

Why will my gun not fit the secondary weapon slot?

0.8.17 update: compact weapons occupy less space, including SMGs, Bahadir 918/920, Mikhail 74 U, PM1270 and Thread Cutter Short. Most fit with a stock, but longer attachments can still make them too large. Inspect the assembled weapon's footprint and remove one size-changing attachment at a time.

Source: Update 0.8.17 — compact weapon and attachment size ↗

Two dated player guides The Japanese weapon memo describes a 2 × 3 inventory footprint for the backup slot. Georg's September 20 revision independently describes a three-cell length limit. A stock or muzzle attachment can make a compact weapon too long; “rifle” versus “pistol” is not the only check.

  1. Inspect the assembled weapon's grid size.Compare the gun with all installed parts, not the size of its unmodified version.
  2. Test one size-changing part at the modification bench.Keep removed parts. The older Japanese example uses a stockless Mikhail 47 without a muzzle attachment; treat that as a dated configuration to check, not guaranteed compatibility.
  3. Try the slot again and inspect the equipped gun.Recheck the footprint after every attachment change. If it still fails, keep the exact variant, parts and rejection prompt together.

Source: 型抜きアヒル星人 — Japanese weapon memo, September 7; predates the 0.7 rebalance ↗

Georg's newer examples include a folding-stock Mikhail 74 U and stockless Borealis 12. A muzzle can change the fit again. Choose a backup that covers the main weapon's limitations, then check its repair class and upkeep.

Source: Georg — compact loadout examples; community configurations, not independently reproduced here ↗

How to tell it worked

The assembled gun is accepted in the secondary slot and appears there with the intended parts. The grid size alone is not proof of a successful equip.

If it still fails

Check the current weapon variant and every installed part. Keep the original working configuration rather than buying several speculative replacements; report the displayed rejection and build if the documented configuration no longer fits.

Weapon list: what this reference covers

Looking for all Scavland weapons? The expanded reference covers the 40 named entries in the 0.7.0 weapon balance list, including entries that group variants together. It is not a count of all obtainable guns. The seven-weapon chart below is a quick comparison; the family tables include the other patch-listed variants. Older compatibility notes remain labelled 0.6.0.

0.7.0 weapon reference

Compare range before choosing a variant
Original chart of selected 0.7.0 patch values. Bars share a zero baseline; units follow the patch, not metres. This is not a damage or best-weapon ranking.
  • Mikhail 74 U16
  • Mikhail 4718
  • Svobodnik M419
  • Svobodnik M4 Long20
  • 3-Line Nagant Full Stock21
  • 63 Dragoon22
  • Thread Cutter18

Source: official 0.7.0 balance notes, reviewed September 17, 2026. Exact values are also in the table below.

WeaponAccuracyRangeShots per durability point
Mikhail 74 U451613
Mikhail 47581820
Svobodnik M4651920
Svobodnik M4 Long702020
3-Line Nagant Full Stock752110
63 Dragoon802220
Thread Cutter681820

These are the selected patch values, not a tested damage ranking. Range uses the patch's units; accuracy is not labelled as a hit percentage. Check your exact weapon variant before comparing equipment.

Source: Official 0.7.0 weapon balance — checked September 16 ↗

Find your weapon: the expanded 0.7.0 stat list

Match the complete item name, including Long, Short or Prototype. Accuracy and range use the announcement's units, not hit percentages or metres. Durability means shots per durability point; it is not the gun's current condition. “Not listed” means this announcement does not state a value.

Mikhail, Svobodnik M4 and Thread Cutter

0.7.0 final values — Mikhail, Svobodnik M4 and Thread Cutter
Exact patch nameAccuracyRangeShots / durability point
Mikhail 74 U451613
Mikhail 47581820
Mikhail 50 Pristine752220
Mikhail 50702220
Mikhail 50 Prototype642220
Svobodnik M4651920
Svobodnik M4 Long702020
Thread Cutter681820
Thread Cutter Short601820

3-Line Nagant and 63 Dragoon

0.7.0 final values — 3-Line Nagant and 63 Dragoon
Exact patch nameAccuracyRangeShots / durability point
3-Line Nagant Full Stock752110
3-Line Nagant Infantry682010
3-Line Nagant Stockless601810
3-Line Nagant Obrez501610
63 Dragoon802220

Bahadir, Medved, Bortovka and 2HMG

0.7.0 final values — Bahadir, Medved, Bortovka and 2HMG
Exact patch nameAccuracyRangeShots / durability point
Bahadir 918 Long451815
Bahadir 918 Short371715
Bahadir 920451815
Medved Monster38168
Medved Monster Silenced35168
Bortovka Tinker50186.67
Bortovka Tinker +Mag50186.67
Bortovka Tinker Long / +Mag52206.67
2HMG Long401820
2HMG Short351620

Svarsh, Borealis, PM 12-70 and Zavod

0.7.0 final values — Svarsh, Borealis, PM 12-70 and Zavod
Exact patch nameAccuracyRangeShots / durability point
Svarsh Miracle Long18166.67
Svarsh Miracle Short13146.67
Borealis 12Not listed1613
Borealis 12-TAKNot listed1813
PM 12-70 ShortNot listed148
PM 12-70Not listed168
PM 12-70 ExtendedNot listed168
PM 12-70 Long / ExtendedNot listed168
Zavod 34Not listed168
Zavod 34 ShortNot listedNot listed8
Zavod 34 Sawed OffNot listedNot listed8

PM Nikolay and Leon 1895

0.7.0 final values — PM Nikolay and Leon 1895
Exact patch nameAccuracyRangeShots / durability point
PM Nikolay32158
PM Nikolay PB35158
Leon 189545178
Leon 1895 Long55Not listed8
Leon 1895 Short40168

Source: Developer 0.7.0 WEAPONS section — final values rechecked September 20, 2026 ↗

Mikhail 74 U or M4: what actually differs?

In this patch, Mikhail 74 U has 45 accuracy, 16 range and 13 shots per durability point; Svobodnik M4 has 65, 19 and 20 respectively. M4 Long changes accuracy to 70 and range to 20. That supports comparing these particular stats, not calling the M4 the best weapon for every fight: damage, ammunition and handling are separate checks.

For the Svarsh, keep Long and Short separate: their listed accuracy is 18 and 13. Do not carry an older accuracy value into this table. Before buying, check repair-blueprint access; before taking a bunker trip, check the return timer so you do not spend ammunition revisiting a cleared interior.

Build by expedition, not by screenshot

How to use the comparison without buying the wrong gun

  1. Match the full name.Keep the regular M4 and M4 Long separate. Do not apply a family-level recommendation to a different variant.
  2. Compare like-for-like numbers.Range, accuracy and shots per durability point describe different things. None alone tells you damage per second or how many enemies a magazine can defeat.
  3. Check the cost of using it.Inspect the ammunition you actually have, compatible parts, current condition and repair supplies before replacing a working loadout.

Decision example: if two weapons both suit your route, use the table to identify what differs, then check those differences in the inventory. A longer range does not automatically outweigh ammunition shortages or an attachment that will not fit. This is a selection method, not a play-tested tier list.

The official listing describes firearms and attachments as a modular system, while the current update notes continue to rebalance range, compatibility, handling, weapon tiers, and durability. A tier list copied from an older build can mislead a new player.

Source: Scavland Steam store page ↗

Source: Scavland official news and patch history ↗

ExpeditionLoadout questionWhat to record
Surface sweepLow-to-medium riskCan I move, loot, and return with room?Weapon weight, ammo reserve, medical item, carry margin
Bunker runConfined routeCan this weapon handle close encounters and a longer exit?Durability, reload behavior, attachment compatibility, repair plan
Recovery runKnown objectiveWhat is the minimum kit that gets the item home?Objective, route, time, replacement cost, failure condition

Named weapons and attachment checks

Weapon / part0.6.0 changeBefore buying
MK-47Basic tierMatch the repair item to the displayed tier.
Svarsh MiracleFire rate 100; drum 15 roundsBudget ammunition around your equipped magazine.
Short / Sawed-Off 3-LineCannot fit opticsCheck the exact variant name.
Bahadir / MK-47 / 74u / Borealis stocksCompatibility expandedSelect the gun to highlight matching attachments.

This is a patch reference, not a complete arsenal or damage ranking. Compare the actual item before spending money; a family name does not establish that every part fits every variant.

Plan upkeep with repair and jam checks, then consult the trader shopping reference.

Attachment and ammo checklist

Picture guide

Choose the correct side of the workbench

Find the circled bench, then read its interaction label before opening a menu.

LUKIIA's player screenshot with the weapon workbench circled and marked D, with arrows pointing to its left and right sides.
Look for the two workbench interactions. LUKIIA identifies the left side as weapon attachment work and the right as crafting weapon-maintenance items. The red D, circle and arrows are the author's annotations, not game UI. Source: LUKIIA's survival guide, updated September 16. The guide mixes 0.6 observations with 0.7 updates; confirm the interaction label in your build. This is not an independently tested repair sequence.
Look for this
The author's red arrows mark two sides: left for weapon attachments, right for crafting maintenance items.
Before moving on
The menu matches your task: attachment slots for modifying a weapon, or recipe ingredients for crafting.
If it does not match
Close the wrong menu and check the other interaction. A missing recipe needs its own blueprint and material checks; changing attachments does not repair condition.
  1. Select the exact weapon in your inventory.Use the compatible-part highlighting described in 0.6.0. Similar names or real-world gun families are not enough to establish a fit.
  2. Open the attachment interaction, not the repair-recipe menu.Use the annotated workbench reference above and confirm the on-screen interaction label. Keep the old part until you have checked the replacement.
  3. Inspect what changed on this gun.Compare the displayed weapon details before and after fitting the part. Do not assume a bigger magazine or higher single stat improves every aspect of the loadout.
  4. Recheck ammunition and upkeep before leaving.Confirm the gun can use what you packed. If the action you need is repair rather than customization, use the repair-item decision table.

Source: Official 0.6.0 compatibility highlighting; bench image is separately attributed community evidence ↗

01 / compatibilityCheck the slot first

Current notes mention expanded compatibility and clearer attachment highlighting. Read the item information instead of assuming families fit.

0.6.x notes
02 / economyAmmo is part of the build

A higher damage number does not help if the route consumes scarce ammunition or leaves no reserve for the way home.

Needs verification
03 / reliabilityCondition is a stat

Jams and the below-30% explosion boundary make durability a route-planning input, not a cosmetic detail.

Patch-backed

The attachment will not fit: check the exact failure

What is wrong?CheckVersion boundary
Gun Modding will not openMake sure a weapon is selected; the Detector is not a gun0.7.0 blocks opening without a weapon and removes the Detector from this bench
Bahadir Handguard or Long Magazine will not equipCheck the installed patch and exact part/weapon pair0.7.0 lists fixes for these parts
Foregrip does not fit a grip-stock weaponCheck for a compatible Handguard, not just a matching family name0.7.0 adds this compatible-handguard path

Source: Update 0.7.0 — weapon modding and attachment fixes ↗

Confirm the result: inspect the equipped slot and changed item details. If it still fails, keep the weapon variant, part, slot and prompt together in Feedback. No complete compatibility grid or independently captured installation sequence is claimed.

Compare two loadouts before a long trip

  1. Write the build before the run.Weapon, attachments, ammo, durability, mode, and intended route.
  2. Use one comparison variable.Change the attachment or weapon, not the route, enemy mix, and ammo all at once.
  3. Log handling and failure.Note range, recoil, reload, jams, inventory footprint, and whether repair was available.
  4. Attach the patch date.Weapon range, compatibility, tiers, and values can change. A dated result is more useful than an eternal ranking.

Weapon guide boundaries

This page does not publish a complete weapon database, exact damage table, or universal S-tier list. Those outputs need a repeatable build capture across weapons, ammunition, attachments, modes, and patch versions.

Source: Steam Community discussions: weapon builds, attachments, repair, and jams ↗

Weapons FAQ

What is the best weapon in Scavland?

There is no durable one-line answer. Choose by route, range, ammunition, attachments, inventory space, and condition, then compare dated tests.

Do all attachments fit every weapon?

No universal compatibility table is published here. The current notes mention expanded compatibility and clearer attachment highlighting, so verify the item information in your build.

How should a beginner build a loadout?

Use one dependable weapon, enough ammunition for the objective and return, one medical buffer, and a repair plan. Preserve inventory room for loot.

When should I repair a weapon?

Inspect condition before a deep route. The Day One patch says guns can explode below 30% durability; that boundary is not the same as a universal jam threshold.

Are these stats a complete weapon ranking?

No. The seven-weapon table is a selected 0.7.0 patch reference. Accuracy, range and shots per durability point are different measures, not a tested damage ranking or complete arsenal.

Advertisement