Trainer and mod help

Scavland mods & trainer

Choose a download source, check your build, or troubleshoot an option that stopped working.

Provider listing / compatibility untested

Updated

Short answer

For a minimap, more inventory space or camera zoom, use the Nexus community mod directory. For WeMod, jump to trainer help. These are different installation paths: community mods use an author-specified loader; a trainer runs separately. Downloads remain on the original provider pages. Compatibility is not play-tested here.

Which loader and folder does my mod need?

Keep these installation routes separate
Selected downloadInstallation routeVerify the result
Minimap, Larger Inventory, Larger Player Stash or Let Me SleepFollow that author's MelonLoader prerequisites; the documented DLL goes in Mods.Use the matching visible-result checks, not just a successful game launch.
Debug Item SpawnerBepInEx 6, Unity Mono x64; use the plugin path and F10 checks.Confirm an intended item appears on a disposable save.
One-Key HarvestBepInEx, not a DLL replacement in Managed. See the installation and conflict checks.Compare inventory before and after one vegetation harvest.
WeMod trainerA separate provider application, not a DLL for either loader folder.Check the selected option in gameplay.

Start with one change and a recoverable save. An installed loader is not evidence that every plugin loaded or supports the current game build. The individual sections below link the original author instructions.

Scavland Nexus mods: choose the change you need

For vegetation pickup, see One-Key Harvest. For installation confusion, use the loader quick check first.

Need to skip the night or spawn an item? Use Let Me Sleep or the BepInEx item spawner. These additional author-listed options were reviewed September 30. Check the loader before copying any DLL.

Author-described / checked September 19, 2026 These four listings are by xerox1223. Read each current description, requirements and bug reports before downloading. A listing is not an official endorsement or safety certification.

Your goalOriginal author pageWhat to distinguish
A persistent, zoomable minimapMinimap ↗Author describes optional AI markers; not an interactive web atlas
Carry more itemsLarger Inventory ↗Expands the carried inventory with scrolling rows, not camp storage
More camp storage spaceLarger Player Stash ↗A storage mod, separate from buying stash tabs in the unmodified game
Zoom the gameplay camera outCamera Zoom ↗Changes the gameplay view, not the full-screen map; author documents Ctrl + mouse-wheel adjustment

How to skip the night with Let Me Sleep

Author-described / not play-tested Let Me Sleep by xerox1223 adds a rest menu. It is a community mod, not a built-in sleep command. Back up your save and complete the author's MelonLoader x64 compatibility procedure before placing ScavlandSleep.dll in Mods.

  1. During gameplay, press T to open the rest panel.
  2. Choose the hours using the slider, arrow keys or A/D. Check the displayed destination time before confirming.
  3. Press Enter to advance time, or Esc to cancel. After the transition, compare the displayed time and lighting with the preview.

If the panel does not open, check [ScavlandSleep] in UserData/MelonPreferences.cfg: ModEnabled and OpenKeyName control availability and the key. The author says configuration appears after the first launch; restart after editing it. A startup crash instead belongs to the loader checks. Effects on quests and timed events have not been independently tested here.

Source: Let Me Sleep — author installation, controls and configuration; reviewed September 30 ↗

F10 item spawner: use the correct loader and folder

Author-described / not play-tested Scavland Debug Item Spawner by Skun821 uses BepInEx 6 for Unity Mono x64, not the MelonLoader installation above. Back up your save before experimenting with generated items.

  1. Close the game, follow the author's BepInEx setup, then launch and close once to create its folders.
  2. Check the plugin path: BepInEx/plugins/ScavlandDebugItemSpawner/ScavlandDebugItemSpawner.dll. Do not put it in Scavland_Data/Managed.
  3. Launch normally and press F10. Search for an item, set the amount and inspect the result on a disposable save. The gun filter exposes compatible attachment choices.

If F10 does nothing, verify that folder and check for older duplicate plugin copies before reinstalling. The author warns against adding the standard native MelonLoader bootstrap alongside BepInEx; their optional bridge has its own instructions. Do not combine loader recipes. Spawned attachments may be loose when they cannot mount; an open menu alone does not prove the desired equipment was created.

Invisible items, a compressed inventory or “Spawn failed”?

The author's October 4 update, version 0.34, addresses two specific faults: spawned items becoming invisible and distorting the inventory layout, and a failure message appearing even when an item was added. Check the installed plugin version before repeating the spawn action.

  1. Close Scavland and keep a separate backup of your save. Download the update from the original author page and follow its installation instructions.
  2. Check for duplicate older plugin copies. Keep the intended DLL at BepInEx/plugins/ScavlandDebugItemSpawner/ScavlandDebugItemSpawner.dll.
  3. On a recoverable save, spawn one item. Confirm that it is visible, the inventory layout remains normal and the displayed result matches the inventory change before adding more.

This is an author-reported fix, not our gameplay test. The changelog does not promise to repair an already affected save.

Disable or uninstall only the item spawner

After its configuration has been generated, close the game and set Enabled = false under [General] in BepInEx/config/local.scavland.debug-item-spawner.cfg. To uninstall this plugin, remove its BepInEx/plugins/ScavlandDebugItemSpawner folder while the game is closed. This does not require removing other plugins or deleting your saves.

Source: Author setup, version 0.34 changelog, configuration and removal instructions; reviewed October 12, 2026 ↗

One-Key Harvest: installation, conflicts and removal

Author instructions checked October 3 · not play-tested Skun821's One-Key Harvest 0.1.0 sends F-key vegetation harvests into inventory; overflow lands at your feet. It does not change every F-key interaction.

  1. Close the game and back up your save. Follow the author's BepInEx 6 Unity Mono x64 setup.
  2. Extract so the plugin is at BepInEx/plugins/ScavlandOneKeyHarvest/ScavlandOneKeyHarvest.dll. Do not place it in Scavland_Data/Managed.
  3. Launch normally. Test one vegetation harvest with free inventory space and compare the item count before and after.

The author reports compatibility with Drum Cooking 0.1.81 and warns against Cooking 0.1.79/0.1.80. This plugin does not require MelonLoader. For mixed-loader setups, use the author-linked Bridge instructions; do not add a separate native MelonLoader version.dll.

After first launch, settings are in BepInEx/config/local.scavland.one-key-harvest.cfg. To disable, set [General] Enabled to false; to uninstall, close the game and remove the plugin's own folder.

Source: Original author: requirements, compatibility, configuration and removal; no executable downloaded or tested here ↗

If the check fails: record the exact versions, loader log and action attempted. Stop adding other plugins while investigating. This is an optional mod, not a confirmed fix for a blocked berry quest.

Minimap installed but hidden? Check the controls and markers

Author instructions reviewed September 24 With the author's loader prerequisites completed and ScavlandMinimap.dll in Mods, the documented default is N to show or hide the overlay. Use Numpad + and Numpad − for zoom. These are this community mod's controls, not built-in game bindings.

The author's configuration describes orange dots as discovered points of interest, red as hostile or neutral AI, and green as friendly AI. Check ShowDiscoveredLocations, ShowEnemies and ShowFriendlies if a category is hidden. In UserData/MelonPreferences.cfg, the section is [ScavlandMinimap]; Enabled and ToggleKey control visibility and its binding. The author says to relaunch after configuration edits. If the overlay still never appears, check the loader log before changing more files.

Source: Minimap author: Controls and Configuration; source-backed, not independently play-tested ↗

Larger Inventory: where are the added slots?

The author says to scroll with the mouse wheel over the carried-inventory panel. Settings are in UserData/MelonPreferences.cfg under [ScavlandInventory]: check ModEnabled and SizeMultiplier. The documented default multiplier is 8, with 12 columns and additional rows; changes apply on a new run or save load. The configuration is created after the first launch with the mod installed.

Do not create a new run merely to test this: preserve a backup and use the documented save-load path. These settings do not expand a camp chest. Use Larger Player Stash for that separate mod, or the unmodified game's purchased stash tabs. Before reducing capacity, follow the item-preservation precautions.

Source: Larger Inventory author: Configuration; reviewed September 24, not a tested rollback guarantee ↗

How to approach Scavland mod installation

Already installed a storage mod? Check stash configuration or capacity growing after reloads before repeating the loader installation.

  1. Back up before changing the game.Keep a separate save and original game-file backup. Record the installed game build and try one mod at a time.
  2. Read the selected author's full procedure.The linked author instructions require MelonLoader x64 and a Unity compatibility step. Do not treat the loader's version number as a tested game-version guarantee.
  3. Complete the prerequisites before adding the mod.The Camera Zoom instructions point the loader installer at Scavland.exe, then place ScavlandCameraZoom.dll in Mods after the compatibility step. Use the selected mod's own filename and instructions, not a renamed DLL or a random mirror.
  4. Check the actual result on a recoverable save.Confirm the intended view or storage change, then check loading and ordinary gameplay. Keep the author's removal instructions available; do not assume removing extra slots will preserve items placed there.

Source: Camera Zoom author installation instructions; not independently reproduced ↗

Which DLL belongs in the Mods folder?

After the author's loader and compatibility steps, use the filename for your chosen mod. These are author-documented files, not downloads hosted here.

ModFile in ModsHow to check it
Larger InventoryScavlandInventory.dllScroll over the carried-inventory panel to reach the added rows
Larger Player StashScavlandStash.dllOpen personal storage and check its scrollable rows
Camera ZoomScavlandCameraZoom.dllUse Ctrl + mouse wheel during gameplay, not on the world map

To remove one of these mods, the author directs you to remove its DLL from Mods. Follow the storage rollback precautions first. Removing a mod is not the same as removing MelonLoader or undoing the framework-file changes.

Has anyone reported that the minimap works?

User report · September 16 Nexus user maurish reports successful use. Their comment does not include a game build, loader version or operating system, so it is evidence of one working setup, not a tested compatibility matrix. For the orange-marker question, the author's Configuration section identifies discovered points of interest; see the marker and visibility checks.

Source: Minimap comments — checked September 19 ↗

After installing: did the intended change work?

Keep the game build, mod file version and loader version together. The Minimap page lists Windows MelonLoader 0.7.0 as a requirement; that number belongs to the loader, not proof of compatibility with Scavland 0.7.0 or 0.7.2.

Change selectedVisible result to checkIf it is absent
MinimapThe overlay appears during gameplay and zoom worksCheck the loader log for that mod, then compare the exact error below
Larger InventoryAdditional carried-inventory rows are accessibleDo not diagnose camp storage from backpack size
Larger Player StashThe intended chest has the extra storage areaCompare the camp and the author changelog
Camera ZoomThe gameplay view changes using the author's documented controlCheck the camera mod, not world-map zoom

Before removing a storage mod: move items out of added slots if it still works, and keep a separate backup. If the game cannot launch, preserve the save rather than saving it through an unknown reduced-inventory state. Follow the author's removal instructions; no loss-free rollback is guaranteed.

How to tell it worked

The chosen change is visible and the test save loads with the expected inventory. These are checks for your setup, not a completed compatibility test by this site.

If it still fails

Stop adding mods. Keep the log and version details, and compare against an unmodified baseline without overwriting your only progress copy. No current-build compatibility matrix has been independently tested here.

Larger Player Stash: settings and missing extra rows

Author instructions checked September 27 Open the stash once with the mod installed, then check [ScavlandStash] in UserData/MelonPreferences.cfg. ModEnabled enables the expansion; SizeMultiplier defaults to 8 and changes the row count while keeping 12 columns. The author says it applies when the stash opens. Scroll over the stash panel to see extra rows. This is separate from backpack settings and purchased village tabs.

Source: Larger Player Stash — Configuration; author-described, not independently tested ↗

Storage keeps growing after reloads, or the game starts lagging

The Stash page's Version 4 changelog reports a fix for capacity repeatedly growing on save loads or new games, with correction on opening inventory. Its Files tab lists ScavlandStash uploaded September 24, 2026, but the page header still says version 1 and the file version is blank. Check the file date and changelog together; a header number alone cannot establish which fix you installed.

Source: Original Files tab — checked September 27; no executable downloaded or tested here ↗

  1. Separate the symptom from ordinary expansion.A larger but stable grid is different from growth on every reload. Note which panel grows, the game build, installed mod file and any error message.
  2. Preserve your progress before testing an update.Close the game and retain a separate save backup. Follow the author's update procedure using the original download; do not remove extra slots while valuable items still occupy them.
  3. Check a disposable copy, not your only save.Record visible rows and item positions before and after opening storage, then compare after a reload. Stop if items move unexpectedly, disappear or capacity keeps increasing. Report the file date, panel and log to the author.

The changelog is a reported fix, not proof that it resolves every source of lag or restores lost items. If capacity is stable but performance is poor, do not keep enlarging the grid as a troubleshooting step.

MelonLoader crash: CharSet or SkipInit errors

The Minimap author documents CustomAttributeFormatException: Could not find a field with name CharSet as a compatibility-patch symptom, including after game updates replace files. Compare your exact error and loader log with the author's instructions before changing anything.

The procedure modifies framework files in Scavland_Data/Managed and specifically excludes System.Runtime.CompilerServices.Unsafe.dll. The author warns that replacing that file can cause SkipInit errors. Do not bulk-copy every DLL or disable security software to force a launch.

Source: Minimap author: compatibility fix and excluded file ↗

For stash crafting problems, the Larger Player Stash changelog reports a craft-from-stash fix. This is the author's claim, not a reproduced test; compare the downloaded file and changelog before assuming the issue is fixed for your build.

Source: Larger Player Stash author changelog ↗

Where should I get the Scavland trainer?

Want money, ammunition or item controls instead of a minimap? The WeMod Scavland listing advertises money adjustments, ammunition options, item grants and health/stamina changes for Steam on Windows. These are provider-listed capabilities, not features we have verified in gameplay. It is a separate application, not a DLL to copy into Mods.

Use the provider's Scavland page rather than a re-uploaded executable. The listing advertises game-variable options such as health and stamina controls. A listing is evidence that a product is offered, not that it works with every game patch.

The previously reviewed listing identified Steam on Windows. Read the platform and compatibility information currently shown by the provider before installing; do not infer Steam Deck, Linux or another store's support from that entry.

Source: WeMod provider listing; not independently installed or play-tested ↗

What you wantWhere to goWhat this page can confirm
A trainer download sourceProvider listing ↗A listed trainer, not a hosted file or safety guarantee
A trainer option that works on your buildCompatibility and setup checksA check sequence, not a tested build matrix
A community mod or Workshop installCommunity directory / official-support boundaryAuthor installation instructions exist; official Workshop support remains unverified
A less punishing game without extra softwareExplorer mode rulesDeveloper-described difficulty option; not a trainer replacement for every feature

Before enabling a trainer option

  1. Match the game and installed build.Compare your store edition and version with the provider's compatibility information. If your build is not covered, stop treating a successful launch as proof of support.
  2. Keep a recoverable save.Preserve a separate backup before trying changes. Do not experiment on your only copy of important progress.
  3. Use the provider's current launch instructions.The previously reviewed instructions describe launching through the app, loading gameplay, then enabling options. Follow current instructions if they differ.
  4. Check one option at a time.Note the option, game build and visible effect. If it has no effect or behaves unexpectedly, turn it off and use the matching branch below.

How to tell it worked

The intended in-game value or behavior changes as expected for the single option you enabled. An enabled toggle alone is not confirmation.

If it still fails

Stop adding more options. Record the selected option and exact symptom, then compare it with the troubleshooting table. Compatibility is not independently verified here.

Scavland trainer not working: choose the symptom

SymptomFirst checkNext step if unchanged
Game not detectedInstalled store edition and game location versus the provider's requirementsUse provider support with the store, build and detection message
Toggle enabled, no effectBuild compatibility, exact option and when it was enabledDisable it; report the expected and observed result to the provider
Stopped working after a patchCompare the new game build with the trainer's supported buildsCheck for a provider update rather than assuming an old version remains compatible
Crash or unexpected progress changesClose the trainer and compare behavior in the unmodified game using a recoverable saveIf trainer-only, report to the provider; if it also happens unmodified, use game issue checks

Do not disable antivirus or download a replacement from an anonymous mirror to force a failed option to work. A crash comparison helps narrow the issue; it does not establish a cause by itself.

For a useful support report, include: game version, store, trainer version, option name, the action immediately before the failure and whether it happens without the trainer. Leave account details and private save information out of public posts.

Does Scavland support content mods or Steam Workshop?

Needs verification: official support Community mods exist on the linked Nexus author pages. The cited official pages do not document an officially supported mod-loader or Workshop installation workflow. Community availability and official support are separate claims.

A trainer changes runtime behavior; a content mod changes or adds game content. Do not use a trainer download as evidence of official mod support. For a claimed content mod, check the author, supported build, installation and removal instructions before changing game files.

Source: Official Steam listing ↗

Source: Developer announcements ↗

For built-in alternatives and ordinary gameplay problems, use Explorer mode, weapon repair checks or patch changes.

Mods and trainer FAQ

Where can I download Scavland mods?

The directory above links the original Nexus pages for Minimap, Larger Inventory, Larger Player Stash and Camera Zoom. Follow the selected author's loader and compatibility instructions. We do not mirror files or certify compatibility.

Where can I find a Scavland trainer?

The linked WeMod Scavland page is the provider listing. This site does not host the executable, certify its safety or independently verify compatibility with your installed build.

Why does my Scavland trainer activate but do nothing?

An enabled toggle does not prove compatibility. Check the game build, selected option and activation timing, then disable it if the expected effect does not occur. Report the exact result to the provider.

Does Scavland have Steam Workshop mod support?

The cited official sources do not document a supported Workshop installation workflow. That does not rule out community experiments, and a third-party trainer is not an official content mod.

Can I make Scavland easier without a trainer?

Explorer mode is a built-in, less punishing option described in the developer's patch notes. Its rules do not reproduce every trainer feature, and it does not protect every backpack item on death.

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