Short answer
In the 0.7.0 death screen, Returner offers Continue / Load Game; Iron Man offers New Game / Exit. Tutorial deaths offer Try Again. Each run now has its own autosave. These buttons do not guarantee the return of every lost item.
Which death-screen action should I use?
| Your mode | Developer-listed actions | Before choosing |
|---|---|---|
| Returner | Continue / Load Game | To inspect an earlier save, choose Load Game and compare the run and timestamp before loading. Continue is not an item-recovery guarantee. |
| Iron Man | New Game / Exit | The listed death screen has no Load Game choice. Do not use Returner instructions as a way to undo Iron Man death. |
| Tutorial | Try Again | This is the tutorial retry action, not a restore-all-items command. |
| Explorer | Not separately named in the 0.7.0 button list | Read your displayed choices. The earlier equipment-retention rule does not prove a particular button layout. |
Source: Update 0.7.0 — death-screen actions, gamepad support and per-run autosaves ↗
Recovery checklist: compare before you overwrite
- Identify the run and mode.Keep the death-screen state available while you decide. If you want to compare difficulty rules instead, use the mode guide.
- Inspect available saves where your mode allows it.Compare timestamps and run names. A per-run autosave is not an unlimited history of every item you carried.
- Compare equipped slots, backpack and stored items separately.After continuing or loading, inspect each relevant category. For something left at camp, check the original camp and stash tab.
- Stop if the expected recovery point is missing.Do not overwrite your only older save while trying random reloads. Record the build, mode, item and sequence for Feedback.
How to tell it worked
You have identified which run loaded, which save time it represents and which items are actually present. Verify the inventory rather than assuming that leaving the death screen restored everything.
If it still fails
If the item is still missing, distinguish death from a trade/reload incident or a camp-storage mix-up. There is no verified universal corpse route or restore-all-items workaround here.
What does Explorer keep?
The Day One notes describe equipment retention on death, with an explicit exception for some backpack contents. They do not enumerate every protected item. Treat a gun in an equipped slot and a gun carried as loot as separate cases until your actual inventory confirms the result.
Source: Day One Update 0.5.169 — Explorer equipment and backpack boundary ↗
Evidence limit: the button matrix is sourced from developer notes, not screenshots of our own test save. Exact item-by-item losses and recovery behavior have not been independently reproduced for the current build.
Death and recovery FAQ
What should I press after dying in Scavland?
The 0.7.0 notes list Continue and Load Game for Returner, New Game and Exit for Iron Man, and Try Again for Tutorial. Check your mode and any available save timestamp before choosing.
Does every run now have an autosave?
Update 0.7.0 says each run maintains its own autosave. That does not promise an unlimited save history or that Iron Man gains a Load Game death-screen button.
Can I get every lost item back?
No universal recovery method is verified here. Explorer's earlier equipment-retention rule explicitly does not cover every backpack item. Compare equipment, backpack, camp storage and save time separately.