Early Access · answer desk 01
SCAVLAND
without the guesswork.
Focused field notes for Zalesye's first questions: map locations, quest markers, journal tracking, inventory, loot, mods status, and co-op plans. Every answer tells you whether it came from an official patch, a player report, or a test still waiting to happen.
What can be answered from the public record today?
Start with the questions the community is asking
The useful bits of the field log.
Scavland already has a general wiki. This desk stays narrow: versioned answers, failure branches, and clean boundaries around what is not confirmed.
Quest map marker fix
The Day One inventory marker is confirmed. Map and multi-quest behavior stays separated until reproducible.
Map & mini-map guide
How exploration reveals roads and information, plus a clean boundary around missing labels and objectives.
Multiple quests checklist
Sort main, side, and contract work without pretending the Early Access UI is static.
Loot & inventory answers
A practical carry-and-return loop, plus the open question about loot respawning.
Explorer mode changes
The official 0.5.169 notes explain what becomes less punishing and what still needs an in-game check.
Multiplayer / co-op status
Current single-player access versus the cooperative mode listed in the full-release plan.
Weapon repair & jams
Durability, field tools, explosion risk, and the parts of the jam workflow the sources do not spell out.
Healing & campfires
The conditions for campfire healing and the medical blueprints named in the Day One patch.
Trade UI save bug
A dated, developer-acknowledged report about fast trader input and backpack loss after reload.
Mods support status
A safe answer for the rising mod query: current official documentation, Workshop evidence, and what not to download.
Known issues by version
A launch log for repair, stamina, map, inventory, and other reported problems.
Traders, factions & contracts
Read jobs, reputation, traders, and contracts without inventing rank thresholds.
Bunkers & the Mist
A route-planning answer for underground areas, radiation, and the Mist boundary.
Death & recovery
Separate standard-mode loss reports from Explorer-mode death and autosave rules.
Controls & Steam Deck
Check controller, Steam Deck, keybind, and hardware-support questions by source.
How to read this site
Signal is not proof.
Steam activity and repeated questions decide what belongs in the queue. They do not turn a rumor into a workaround.