Early Access · answer desk 01

SCAVLAND
without the guesswork.

Focused field notes for Zalesye's first questions: map locations, quest markers, journal tracking, inventory, loot, mods status, and co-op plans. Every answer tells you whether it came from an official patch, a player report, or a test still waiting to happen.

FIELD NOTE / 001
The launch question

What can be answered from the public record today?

Release stateEarly Access
First release04 Sep 2026
Priority clusterQuests + modes
NO GENERIC WIKI FILLER
15Focused answer pages
0.5.169Day One patch tracked
3Evidence states kept apart

Start with the questions the community is asking

The useful bits of the field log.

Scavland already has a general wiki. This desk stays narrow: versioned answers, failure branches, and clean boundaries around what is not confirmed.

01 / MAPPatch-backed

Quest map marker fix

The Day One inventory marker is confirmed. Map and multi-quest behavior stays separated until reproducible.

02 / WORLDSource-backed

Map & mini-map guide

How exploration reveals roads and information, plus a clean boundary around missing labels and objectives.

03 / JOURNALNeeds verification

Multiple quests checklist

Sort main, side, and contract work without pretending the Early Access UI is static.

04 / PACKCommunity report

Loot & inventory answers

A practical carry-and-return loop, plus the open question about loot respawning.

05 / MODEPatch-backed

Explorer mode changes

The official 0.5.169 notes explain what becomes less punishing and what still needs an in-game check.

06 / ONLINERoadmap-backed

Multiplayer / co-op status

Current single-player access versus the cooperative mode listed in the full-release plan.

07 / GEARPatch-backed

Weapon repair & jams

Durability, field tools, explosion risk, and the parts of the jam workflow the sources do not spell out.

08 / SURVIVALPatch-backed

Healing & campfires

The conditions for campfire healing and the medical blueprints named in the Day One patch.

09 / TRADEDeveloper response

Trade UI save bug

A dated, developer-acknowledged report about fast trader input and backpack loss after reload.

10 / MODSNeeds verification

Mods support status

A safe answer for the rising mod query: current official documentation, Workshop evidence, and what not to download.

11 / PATCHVersion watch

Known issues by version

A launch log for repair, stamina, map, inventory, and other reported problems.

12 / SYSTEMSSource-backed

Traders, factions & contracts

Read jobs, reputation, traders, and contracts without inventing rank thresholds.

13 / HAZARDSNeeds verification

Bunkers & the Mist

A route-planning answer for underground areas, radiation, and the Mist boundary.

14 / RECOVERYPatch-backed

Death & recovery

Separate standard-mode loss reports from Explorer-mode death and autosave rules.

15 / INPUTPlatform-backed

Controls & Steam Deck

Check controller, Steam Deck, keybind, and hardware-support questions by source.

How to read this site

Signal is not proof.

Steam activity and repeated questions decide what belongs in the queue. They do not turn a rumor into a workaround.

Patch-backedA developer or Steam source states the change.
Community reportA player question is useful, but not independently reproduced.
Needs verificationThe answer needs a current save, repeat test, or clearer version record.